All Experience Levels Considered

In the cut-throat hire-n-fire business of games development; where other peoples money is on the line, not just studios and their employees; where job security and longevity cannot be implied never mind guaranteed, why do studios persist in posting ‘hiring calls’ declaring “all experience levels will be considered“, or words to those affect? In wanting… Continue reading All Experience Levels Considered

Blender vs 3DS Max vs Maya vs Cinema 4D

A post recently doing the rounds on social media (Twitter in particular) includes the below image with implicatory text about Blender winning the 3D Application Wars Of Attrition. At face value the graph does appear to confirm this observation as the blue line indicates Blender is doing much better than ‘The Bigs’. This perception is… Continue reading Blender vs 3DS Max vs Maya vs Cinema 4D

From Contractor to Fulltime

Ever trawling for news, The Verge revealed it was able to confirm a leaked internal memo sourced from Epic Games that some of their Quality Assurance (QA) contractors are being offered fulltime employment with benefits. As QA isn’t necessary a project specific position, this seems to make sense. As is the case these days, headlines… Continue reading From Contractor to Fulltime